Import Type - Automatically derived from the selected file header.These options apply to both static meshes and skeletal meshes. This dialog box appears when the user chooses an import option from either the Content Browser or AnimSet Editor, and selects the FBX file to import. Using a different version during export may result in incompatibilities. IMPORTANT: As of September 2011 the UE3 FBX import pipeline uses FBX 2012. Materials and textures imported with and applied to meshes.Import of multiple LODs and Morphs/Blendshapes in one import operation.
Multiple assets/content can be contained in a single file.Static mesh, skeletal mesh, animation, and morph targets in a single file format.The advantages of the Unreal FBX Importer over other importing methods are: Unreal Engine 3 features an FBX import pipeline which allows simple transfer of content from any number of digital content creation applications that support the format.
Autodesk MotionBuilder software supports FBX natively, while Autodesk Maya and Autodesk 3ds Max software include FBX plug-ins. It is used to provide interoperability between digital content creation applications such as Autodesk MotionBuilder, Autodesk Maya and Autodesk 3ds Max. The FBX Content Pipeline has replaced the ActorX plugins and import pipeline.įBX is a file format owned and developed by Autodesk.